Payout methods
Three engines, one overlay. Switch pay type, save, generate. Column layout is remembered per style.
1. Tier-based
Best for: hit-milestone pay that is easy to explain in faction chat.
Define hit ranges and a rate per hit. Members land in a tier from ranked war hits. Progressive tier pay (optional) pays every hit at the highest tier reached.
Example
- 1–10 hits = $500,000 each
- 11–25 hits = $750,000 each
- 26+ hits = $1,000,000 each
- Assist pay — fixed, or follow tiers
- Outside hits — paid on Included chains
- Minimum war hits — below the gate, payout is $0 including static extras
2. Weighted points
Best for: termed wars, hit caps, and different values for war / chain / post-term hits.
Assign points to hit types, total them, then split the member pool by points. Time-sorted attacks drive termed status. Hits after a target count can be worth zero. Post-term points can be zero or negative.
Example
- Ranked war hits = 1
- Chain hits = 0.5
- Target hits = 30
- Post-term = -1
- Faction / armory share — deduct cost percentages before the split
- Hits vs points toggle — same table, two views for auditing
3. Percentage
Best for: proportional score splits, leadership cuts, and optional base pay per hit.
After costs and optional leadership / supplies cuts, the member pool splits by war score. Static outside-hit and assist rates can still apply.
Base + respect
Pay a configured amount per ranked war hit first, then split whatever remains by score. If base pay would exceed the pool, bases scale down and the summary warns you. Set base to 0 for a pure respect split. The table shows Base Pay and Respect Share when this mode is on.
Example split of winnings
- 80% members
- 10% leadership (leader / co-leader percentages)
- 10% faction supplies
Which one?
Tier
Simple milestones. Easy to post. Strong participation floor.
Weighted
Termed wars, target hits, and penalties. Most control.
Percentage
Score share, leadership cuts, or base-per-hit then respect remainder.
Export settings, try another engine on the same cached war, import the one you keep.